National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Shadow Rendering from Omnidirectional Light Sources
Mikulica, Tomáš ; Kobrtek, Jozef (referee) ; Navrátil, Jan (advisor)
This work discusses the possibilities for shadow rendering from omnidirectional light sources using OpenGL library. In this work the Cube map shadow mapping and the Dual paraboloid shadow mapping algorithms are described. Further more, this work contains the results of a comparison of these two methods in a way of time required for shadow map creation and a comparison of visual quality of resulting shadows.
Shadow Rendering from Omnidirectional Light Sources
Mikulica, Tomáš ; Kobrtek, Jozef (referee) ; Navrátil, Jan (advisor)
This work discusses the possibilities for shadow rendering from omnidirectional light sources using OpenGL library. In this work the Cube map shadow mapping and the Dual paraboloid shadow mapping algorithms are described. Further more, this work contains the results of a comparison of these two methods in a way of time required for shadow map creation and a comparison of visual quality of resulting shadows.

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